Hi,
I have a basic widget text inside of a button. Basically when I press the button the text rotates 90 degrees.
The problem is when I click on it, the text rotates 90 degrees but its start position stays there. As if there’re two texts on top of each other.
Why can be this happening?
Also when I set a text value of the widget blueprint from another class, and print it, the output always has a ‘0’ in between of any passed value.
For instance if I have a game counter, that increases every second; 1, 2, 3, 4, 5, 6, 7 …
The variable in widget BP would print,1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0 …
So when I start the game I see an increasing number with a ‘0’ underneath it.
Do you think the animated button problem has something to with this?
I would really appreciate any help