Hi Guys,
So I’m trying to get an animated prop in to a level I am making. I’ve avoided using 3D Max native bones as I had quite a number of issues getting a vehicle in to the engine and some forum members suggested using linked boxes. I’ve set up a basic prop (a seagull) which is going to be animated though it wont be interacting with any other objects.
I’m wanting to link it to a spline and then bake out its position/ animation so that it has a smooth flight path around the scene. (This is why I didn’t use a CAT rig).
The issue that I’m finding is that when I import it in from 3D Max the boxes I have used as bones are visible all the time, is there a way of hiding them?
I have an image here so you can see what I mean.
I’m intending to set it up as an actor blueprint, though I’m not sure on the process of getting the animation to play and loop yet