Hi guys, I came across this tutorial in unity and was pretty stunned and wanted to know how it could be done in UE4.
Here’s the link:
Hi guys, I came across this tutorial in unity and was pretty stunned and wanted to know how it could be done in UE4.
Here’s the link:
That would be super easy to do in UE4, the animated lines can be done with just a panner on the lines texture.
Depending on if the material was translucent (I think this is the shader model it conflicts with) or not, you could even use an offset generated bands node in the material editor and never even need a lines texture. It would just be rendering on top of the base sign layer and then you could use a panner to move it up and down like that.
Thanks a lot guys I really appreciate the help!