Animated Rain/Waterdrop Material
[UE Marketplace Link]](Animated Rain/Waterdrop Material in Materials - UE Marketplace)
Material Tweak Video](Rain Material Tweaks on Unreal Engine - YouTube)
Unreal Engine - Rain Material Implementation Tutorial](Unreal Engine - Rain Material Implementation Tutorial - YouTube)
Rain Material on Unreal Engine Interface](Rain Material on Unreal Engine Interface - YouTube)
Rain Material on Unreal Engine Interface 2](Rain Material on Unreal Engine Interface 2 - YouTube)
Material has 2 types of usage:
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For vertical surfaces that let the rain flow down (Rain_flow_material)
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For horizontal surfaces that rain fall on them (Ground_rain_normal_overlay)
Technical Details
Installation: Copy the archive content to your unreal project content folder.
**Follow the steps on this video: **Unreal Engine - Rain Material Implementation Tutorial - YouTube
**General flow speed: **Set 0 to stop all flowing.
**Mask general flow speed: **If general flow speed is not 0, this will set the general speed of vertical flow piles.
**Bottom layer flow speed: **Set 0 to stop 1/3 of drops.
**Bottom mask flow speed: **This will set the partial speed of vertical flow piles on bottom layer. Set it 0 to hide 1/3 of vertical flows.
**Middle layer flow speed: **Set 0 to stop 1/3 of drops.
**Middle mask flow speed: **This will set the partial speed of vertical flow piles on middle layer. Set it 0 to hide 1/3 of vertical flows.
**Top layer flow speed: **Set 0 to stop 1/3 of drops.
**Top mask flow speed: **This will set the partial speed of vertical flow piles on top layer. Set it 0 to hide 1/3 of vertical flows.
**IOR: **Index of refraction value
**Opacity-control: **Material opacity value
**Specular amount: **Material specular value
**Static speed: **This value will set the flow speed of tiny drops between static drops.
**Static drop on?: **Set it to 1 for horizontal surfaces that has no flow. (General flow speed must also set to 0)
**Static drop speed: **This is the refresh rate of changing positions of the drops which looks like rain fall on surface.
**UV multiplier: **Tile multiplier of the general Material.