I’m interested in how one could make a VR short similar to “Dear Angelica.” DA was done in Quill, but that’s about all I know of the process. I’m still unfamiliar with Quill, but I didn’t see a way to export brush strokes in a similar way to DA.
The reason I ask this here is that I noticed an Unreal Engine logo in the credits, but I’m unsure if that was used to produce VR experience or just the 3DOF video version.
Does anyone have any guidance or a direction to point me in? My goal is to draw a few scenes, and have those scenes “draw in” similarly to Dear Angelica. I’m not sure if UE is a big piece of the puzzle here, or is more of a post-production step.
But it should be possible … you can record the brush stroke in the timeline as you are drawing, the problem is that it only stays ONE SECOND maximum, why the slider in “animated brush duration” is only one second??? …that’s the problem
Are you sure? The Unreal Engine branding shows up in their credits, but I was unsure about whether they used that to produce the app, or the video version, or both.
I must be way out of the loop. I thought Houdini was just for animation. Was Unreal the key to getting it out of Houdini and turning it into a 6DOF and 3DOF version?