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Animated Mount with Lance that I want to have its own Pitch and yaw. Running into barrier.

I have a animated mount that has a lance on it. I want the lance to have it’s own independent pitch and yaw. However when I try to set it up it moves the whole mount instead of just the lance. Does anyone know how to setup two independent items in the same blueprint? Think of it like having a Attack Helicopter with its cannon moving to targets. Any advice would be greatly appreciated.

Found it! Sorry for bugging.

What you’re looking for is called “Aim Offsets”

Or remove the lance from the mount’s mesh, and attach it separately in engine, so you can control it’s rotation independently

Thank you. I found it right after this post. Awesome quick response. Thanks again!