Animated Metahuman returns to t-pose when recording via sequencer UE 4.27

Hello,

I have animated a meta-human riding a bicycle using the control rig and sequencer and have added this track as a sub-scene track to another sequence. When playing this sequence in the editor, it works just fine however when using Movie render queue or sequencer the output frames/video ignore the animations and the metahuman is in the t-pose. Am I missing some settings?

Thanks!

may have to look to see if the level it’s in is being loaded?

Hi thanks for the reply, there is only one level however. I’ve done a few more tests and sometimes it works when using legacy sequencer, but when movie render queue is used, the metahuman animations and keyframes do not play

Has anyone found a fix for this problem? I am encountering the same issue

For anyone else wondering, It looks like if I change the game mode override to “none” in the movie render queue settings it fixes the problem.