Animated mesh turns black

Hi to everyone.
I am trying to make a simply animation with a mesh.
I made the animation in 3Ds max and when I import the mesh into UE, it turns black.
So I made another test by importing the mesh without animation and it appears ok.
When i assign a matinee to the mesh, it turns black again.
Another mistake, when in UE 4 I set the rotation to this mesh. Although pivot is set to the center of the mesh, when I play the animation
Mesh rotates around another axis.
Where I am wrong?