Animated mesh combined

Hello guys! There’s a way to export an animated mesh combining it with other static meshes, from Blender to UE, without compromising the animation? :melting_face:

Thank you so much!

Hello there @Cykablatta!

Of course, please follow this short guide on how to perform the export from Blender to UE:

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Unfortunately, It’s not what I’m looking for, because I meant, If I export in the same FBX, “x” static meshes and also an animated mesh, all together. Then, inside UE, checking the “combine mesh” box while importing them, to treat them as a single item. In this case, my animation will still working?

Anyway, thank you for answering and sharing! :muscle: :smiley: