Actually, a 10-second reload isn’t too bad. That Blackwake pirate game that just came out, which is awesome by the way, is realistic with reloading their rifles. Takes about 10-seconds and its really frustrating BUT it’s also great because it forces you to use your pistol and sword while boarding haha
Just bought the pack off Marketplace - looks great so far…
Is it possible to use the arm animations with third person?
Are any of the animations targeting the UE Epic skeleton?
Thanks again for the pack - it is awesome
True true. We want to package both options as I think the majority of games will prefer a quicker one, so we’d want to provide something that works there first and then a second option for those looking for something more realistic
They should all target the UE epic skeleton. And yea you can blend the 1p arm anims with a third person model no problem, they were created with that in mind from the get go… That being said, these anims are meant to be seen from the 1p perspective so they might look a little odd from the 3rd person but we’re doing this on a few other projects with our firearms and it works fairly well.
So do I retarget the arm animations to the epic skeleton?
Looking forward to test your announced animated bow
Hey thanks! We’re launching the European Crossbow next, but the Bows are coming soon. Cheers!
Whoa, this is so cool!! Thanks for sharing and look out for our next crossbow- the European Crossbow - launching tomorrow!
http://ironbellystudios.com/wp-content/uploads/2017/03/European-Crossbow_Screenshot_07.jpg
Do you offer all your medieval arms in one single marketplace package? I’m interested in all of them, not just one.
Yeah, we have a pack with three different sleeve variations for all of your medieval needs: https://www.unrealengine.com/marketplace/animated-medieval-first-person-arms-pack
We also launched the European Crossbow pack today: https://www.unrealengine.com/marketplace/animated-european-crossbow
[Sketchfab]a03179aa891d427fa957bde0429b3ada[/sketchfab]
Wow, European crossbow seems the most realistic one!
About all the medieval arms package I’ve seen your link above but is linking to Hands+arms only, no weapons there…perhaps you wanted to link this Animated Medieval Bludgeoning Weapons Pack in Weapons - UE Marketplace
Correct? Or there is another arm medieval recap packege I’m missing?
Another question: about using these medieval weapons in a 3rd person view, are you planning to implement 3rd pers animation in the future or you keep on the 1st person?
Another question on the crossbow: could you add some parameters like these below? I was thinking to implement by myself in the bprint but would be great to have them already there in the package:
- strength of force of the arrow: when hit an object you can decide how much force the arrow can create, for example in my video above the hit soldier could jump back 10 meters or die in place.
- penetration of the arrow: decide how much the arrow will penetrate an object. Actually I see the arrow completely and would be nice to see just the half of it to engage a realistic penetration effect
Thanks
Great ideas… We are actually working on a medieval combat plugin that will incorporate all of these features. We never inteded these packs to be used directly in games, they are meant to be prepped assets ready to be plugged into whatever game system our customers have made. We avoid putting logic like this in the weapon packs themselves as we want them to be a blank slate for the customer, with as few complications as possible. If we started putting in game logic like that then chances are we’ll have even more people writing us with questions about why this or that isn’t working in their game, and given that we aren’t making millions off these packs the time spent supported these inquiries is time we’re not spending making new content
Ok understand, makes sense. I will add strength and penetration parameters in my next test and see what comes out.
Thanks!
Yeah i agree i rather the assets left as they are, as i perfer to code my own logic that way i also understand it aswel.
We’re excited to share that we’ve submitted our hand crossbow and it should be up on the Marketplace soon and we’re glad to hear that folks want to do their own code
http://ironbellystudios.com/wp-content/uploads/2017/03/Hand-Crossbow_Screenshot_01.jpg
Happy to share that BOTH the Hand Crossbow and the Light Euro Crossbow packs launched yesterday!
Take a closer look at the **Hand Crossbow **](Animated Hand Crossbow in Weapons - UE Marketplace)(which includes a free set of FP Arms and Animations)
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Here’s a look at the Light Euro Crossbow in all its glory:
[Sketchfab]568b91fdc7f94614af8fd7b4b58970e5[/sketchfab]
Do you think you could do a crossbow like this one?
https://www.google.com/search?q=Daryl's+crossbow+the+walking+dead&rlz=1C5CHFA_enUS709US709&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiA2veGtJDTAhUN32MKHfPNDfYQ_AUICCgB&biw=1309&bih=665#imgrc=uw5BdJPaghbqtM:
We might do a modern bow/xbow hunting pack in the future but currently there are no plans
hey ok so I was trying to mix the arbalest crossbow with you modern guns pack and I cant get the mesh to swap properly between the bow and the guns… how to hear something?