Are you saying all you have to do is create a material and put it into the HUD and it will act as a animated loading screen without having to use streaming levels?
“If not using LevelStreaming; This is where it gets a tiny bit harder; You’d actually have to put your animated material into a HUD class (This is the only way I’ve gotten it to work thus far) and do the same as above. For some reason, it’s super-hard to get it to work with UMG .etc but with a HUD class? It gobbles it up all happy.”