For the last few days i am trying to figure out a way to play an animated loading screen between (paper2d project) levels.
After reading everything i could find in the forums i suddenly realized that something so basic (since all games have loading screens) is missing from your software as an out of the box feature!Even the great Rama was having trouble with this.
UMG is a great opportunity for you guys to fix this since it takes less than 5 minutes to import a video ,create a media texture and then play the moving image through a widget while the game is loading.When the next level is loaded you just remove it from viewport and ,thats it! Unfortunately at the moment it seems that it has no parallel loading capabilities so it hangs or crashes.Do you plan to add this feature in the future?
I understand that most of you at Epic are great programmers and it is easy for you to do something custom and make it work but the second you gave us the privilege to use your engine and non programmers can create a game (God bless blueprints!) then you must resolve some basic things like the above so we do not waste man hours in trying to understand how to trick the engine so we can make an animated loading screen to work.You create something that works for 90% of people,post a tutorial and if someone wants to make something out of the norm,then he can do it by himself since he has the skill,budget and manpower to do it.
This is just my opinion and how i see things when something so specialized (Unreal) that was created from you ,for you goes public and thousands of people start using it.It really blows my mind when i see some very simple and basic things missing that even shareware programs have but on the same time we can do Materialraycastigtressfxgazillionpolysmorphingwhiletheyemittparticles with a press of a button!
If for any reason there is an easy way to play a video while my level is loading and a fellow Unreal user or staff knows something about it i would really like to hear about it.