Animated Interaction: Doors and Locks allows you to quickly and easily create animated (timeline controlled) doors, locks, and other moving systems with basic network replication using your own meshes.
Marketplace link: https://www.unrealengine.com/marketp…hests-and-more
Preview:
Features:
- Non destructive, easy to implement and use
- Basic dedicated and listen server support (replicates Events from server, no input prediction or any other advanced logic)
- Bind multiple openables to interact with all at once. Used for double doors and vault door in demo
- Check if input got used for interaction to use same key for both Interacting and any other action (e.g. firing a gun)
- Supports First/Third person, Top Down, full VR, and probably any other
- Mesh collision detection prioritizes Lockset. Prevents accidentally grabbing door when intended to grab handle. Mostly useful in VR
- Select any actor as a key
- Basic inventory system for picking up keys (not visual, just a string array)
- Basic, modifiable sound system for playing sounds when certain events happen e.g. door opened, lock got unlocked, etc.
Known bugs/solutions:
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N/A
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