I have some animated cloth simulations I was hoping to use for a character. I simulated an idle, walk and run animation in Marvelous Deisgner and then made them loopable using blend shapes/ Morpher in 3ds Max.
Importing them into UE4 seems fine, I can see the individual animations for each static mesh but I’m unable to then blend between these in UE4 for the transisions between idle to walk to run.
This is all just a test, to see if I can use some nice high detail simulations as character meshes in UE4, I’m not even sure if it’s possible but I’d love som input if anyone can help or at least confirm there’s no chance it’ll work.
Many thanks and if you need to know anything more then please ask and I’ll do my best to help.