Animated Elevator in Twinmotion

I am creating a walk-through video of my space for my thesis project and would like to know if it is possible to create a path to go down an elevator? Having issues finding any elevator related information on twinmotion.

Thanks!

I’m trying to solve this same thing without going to unreal engine. I was able to get the translator tool to work by setting the trigger radius to the same as the platform of my elevator. the elevator works when the user (in pedestrian mode) walks within the trigger range. However, as the elevator object moves, unless the viewer is constantly moving within the elevator, the viewer falls through the elevator platform. I’m looking to see if I can make floor buttons with configurator states. But that isn’t as straight forward.

And yes, the configurator states work to move the elevator based on trigger buttons. But in that case, the viewer doesn’t move along with the elevator platform. and it isn’t an animation. The elevator just instantly goes from position to position. And in this case the viewer does not move with the elevator platform.

here reply from support june 2026:

Hello,

Thank you for contacting Twinmotion Support.

This is currently a technical limitation of the physics system in Twinmotion. Pedestrian mode wasn’t designed to support moving platforms, which is why this can “break” when you step onto moving objects.

We can investigate improvements here, but any such changes would require a long-term effort to revamp the physics system to support this. Unfortunately, this is not something we expect would be available any time soon.


i thought it would be quite easy to do… BUT anyway, i think it is a very important feature for architectural presentations

​​​ i cant go into the elevator... - #6 by thommesk