Animated Character Workflow (C4D to UE) - Strange Invisibility Bug


I’m extremely new to Unreal Engine, however I do have some experience with 3D. I’m attempting to create visual content for social media for a videogame studio I work at, where my goal is to import Mixamo animations into Unreal Engine.

I’m currently using Cinema 4D when exporting rigged and animated Mixamo character to do baking, some final touch-ups and checks (like smoothing out the animation and checking materials, looping etc.). I then export as Alembic from C4D and import the sequence into Unreal.

C4D to Unreal workflow: exporting animated mesh - there are very few tutorials on this workflow, so im assuming this isn’t the friendliest one for UE, but its what i could find.

Everything works well up until past the import process into Unreal Engine. It essentially doesnt let me properly view the model from certain angles, however all the materials work properly and the animation itself seem to be accurate (from what I could see anyways).

My questions are:

  • Is there a way to fix this? I’ve read multiple users having similar issues, however struggle to pin down whether this an LOD issue, Import/export failure, Camera, Bones/Mesh not updating properly, Bounds and dozens of other potential elements that are problematic in this process and could cause this issue.

Assuming there is no way to fix this through Cinema 4D:

  • What is the “friendliest” program for my workflow you would recommend (Mixamo does work with Maya and 3DS and I read that Maya is more animation focused) and why?

Video Showcasing the Error

Thank you very much in advance!


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