Animated Camera Import Position Offset

Howdy everyone

I’m sure this is a known issue by now, but I can’t find any simple fixes to what should be a simple problem. I’m importing a camera via FBX into a matinee sequence from 3DS Max and the position/orientation is wrong. Is there a way in Unreal to change the position of the animated camera? IE in Max, after an object is animated, you can then change the position of the object and the animation keys will play the same as before but in the new position. Is it possible to do this in UE? Again I don’t want to alter my animation keys, just change where the camera is while it’s playing the animation.

Thanks!

  • Tommy