We are trying to visualize a “building-up” sequence in UE4. Each object is an instance exported from 3dsmax using Datasmith. As far as I understand importing animations with Datasmith is not possible at the moment, but is there an easy way to automate the animation in unreal without animating each instance per hand in the sequencer? This would be a lot of work considering the amount of objects. Each instance should be switched from not visible to visible, one after another.
Is there a blueprint or a function to sequence the visibility of a lot of objects?
As you probably know already, it is possible to import animations with Datasmith by now. But I’m curious about how you solved your issue.
I’m also importing a building-up sequence from 3DS Max. I use the visibility property to show/hide objects, unfortunately it seems that the visibility animations are not imported in UE. Also some scale animations are acting weird. Do you know anything about this?
Hello @JesseSPIE@Link-3D.
I’m also try to do same kind of project and I could not import visibility animations either. I have lots of objects like in your project. Could any of you resolve the issue for importing to Unreal Engine from 3ds max