Animate visibility of instanced objects imported from 3dsmax

Hello everybody,

We are trying to visualize a “building-up” sequence in UE4. Each object is an instance exported from 3dsmax using Datasmith. As far as I understand importing animations with Datasmith is not possible at the moment, but is there an easy way to automate the animation in unreal without animating each instance per hand in the sequencer? This would be a lot of work considering the amount of objects. Each instance should be switched from not visible to visible, one after another.
Is there a blueprint or a function to sequence the visibility of a lot of objects?

Thank you in advance :slight_smile: