Animate UV in texture Atlas?

OOOOOooooo NICE!!! This is a screen grab.

Question: if I was to plug these set scalar parameters as Hard coded values / variable to plug into a Control Rig controller, is there a way to do that with the Time node?

Can I ask you one more question?

  1. Goal: I want to create an integer variable in the Control Rig. The Integer will move the UV coordinates along the texture.
  2. When the Integer variable is 0, the UV will be at 0,1.
  3. When the Integer variable is 1, the UV will be at 1.25,1.
  4. When the Integer variable is 2, the UV will be at 1.5,1.
  5. When the Integer variable is 16, the UV will be at 1,1.

How can I create an integer variable that will work for Control Rig and a material?

Thank you so much for your time. :pray: