Is there a way to animate an image in a UMG and start from a specific screen space Vector 2d and have it move to another specific point in the viewport?
For example, lets say I pickup an item. lets say the item is gold. I want a widget to appear above the item, and then follow a smooth curved path towards the gold amount on the screen, like as if it was dropped into a bag or something.
Using an animation, it wouldn’t be precise because the screen resolution would mess with it. I just learned how to get the vector 2d of an item in the world with convert worldspace to screen space, and it outputs a vector 2d. But I am lost now.
I am attempting to do vector2dinterp with set render translation, but i know i may not be as cool as i am imagining
Any Ideas?