Animate UMG but NOT using animations

Is there a way to animate an image in a UMG and start from a specific screen space Vector 2d and have it move to another specific point in the viewport?

For example, lets say I pickup an item. lets say the item is gold. I want a widget to appear above the item, and then follow a smooth curved path towards the gold amount on the screen, like as if it was dropped into a bag or something.

Using an animation, it wouldn’t be precise because the screen resolution would mess with it. I just learned how to get the vector 2d of an item in the world with convert worldspace to screen space, and it outputs a vector 2d. But I am lost now.

I am attempting to do vector2dinterp with set render translation, but i know i may not be as cool as i am imagining

Any Ideas?

Hi man,
You can access the Image “Slot as canvas” and set the position on the screen Slot as Canvas Slot | Unreal Engine Documentation
you can make a function or stuff to move from position he is, to the position you want

interesting, thanks ill look into this!!! much appreciated!

I think I got it working! I was able to store the widget image as a variable(slot as canvas) and use a timeline in the actor to set the transforms and positions. I had to read up on all the options and saw a video about setting anchors and it has worked wonders so far! Thanks you!