Animate Spline Points in Sequencer? Is it a limitation?

Is there any way to animate spline points with Bezier handles with Control Rig?

Or any way to animate Spline Points in Sequencer?

This is my Spline Blueprint.

Each Spline point has an Input Key. And each Input Key has a unique value that separates it from the other unique Spline points.

Variables have the ability to be exposed to Sequencer for keyframing in Sequencer.

image

  1. Is it possible to link the “Spline Points(Input Keys)” to “Vector variables” so the Spline Points can be animated in Sequencer?

  2. Or can the variable be linked to Control Rig so the Spline Points can be animated in Sequencer? We would also need the Bezier handles to be exposed to Sequencer.

2 Likes

Hello, I have been searching for more than 1 month on YouTube and the Internet, but I have not found anything.

This is a very big weakness for such a powerful software that cannot animate a line…

I have also the same problem if any one have solution please tell me, what to do in this case?

Currently struggling with the same thing…
There is no other way apparently, but to write your own blueprint logic and what I´ve got so far just makes it crash…

Feel free to take a look or maybe someone with a bit more knowledge about blueprints knows how to fix this.

For now, as what I need is actually to have some objects bound to the spine via path attachment, I´ll try to instead do it with spline rigging in control rig, but this won´t work for ever use case scenario of course…