Is there any way to animate spline points with Bezier handles with Control Rig?
Or any way to animate Spline Points in Sequencer?
This is my Spline Blueprint.
Each Spline point has an Input Key. And each Input Key has a unique value that separates it from the other unique Spline points.
Variables have the ability to be exposed to Sequencer for keyframing in Sequencer.
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Is it possible to link the “Spline Points(Input Keys)” to “Vector variables” so the Spline Points can be animated in Sequencer?
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Or can the variable be linked to Control Rig so the Spline Points can be animated in Sequencer? We would also need the Bezier handles to be exposed to Sequencer.