Variables have the ability to be exposed to Sequencer for keyframing in Sequencer.
Is it possible to link the “Spline Points(Input Keys)” to “Vector variables” so the Spline Points can be animated in Sequencer?
Or can the variable be linked to Control Rig so the Spline Points can be animated in Sequencer? We would also need the Bezier handles to be exposed to Sequencer.
Currently struggling with the same thing…
There is no other way apparently, but to write your own blueprint logic and what I´ve got so far just makes it crash…
Feel free to take a look or maybe someone with a bit more knowledge about blueprints knows how to fix this.
For now, as what I need is actually to have some objects bound to the spine via path attachment, I´ll try to instead do it with spline rigging in control rig, but this won´t work for ever use case scenario of course…