I really think applying rotation 90 degrees or whatever to the mesh will work a lot better for you here.
Creating animations for simple translation/rotation is really nuking it from orbit 
But sometimes it’s fun to nuke it from orbit, too…
I really think applying rotation 90 degrees or whatever to the mesh will work a lot better for you here.
Creating animations for simple translation/rotation is really nuking it from orbit 
But sometimes it’s fun to nuke it from orbit, too…