I’m new to animating and while I understand animating for characters, I’m not sure if I’m going about animating puzzle pieces the right way. I want to be able to turn certain pieces by clicking on them and basically take things apart by clicking. These are small, interconnected parts and I’m not a programmer so it makes sense to me to animate each piece rather than code each rotation/translation.
Make bones for each piece, parent the piece to the bone, and then export each piece with its animation separately and assemble it all into a blueprint.
Is there an easier way to handle this? I’m going to end up with A LOT of meshes and animations if I do things this way… Would it be better for performance too if I programmed it instead of animating? I mean it probably isn’t that hard to but I’m not sure if it’ll have an impact.