I’m looking at how to animate my objects procedurally. I’m working with a non-skeleton object which has several different components and I want to animate these components procedurally using either Blueprint or a C++ code. Is there a way of accomplish this in Unreal?
I know that rotating object can be done in Blueprint, but I think I need more than that, because I need to translate as well as compute several properties dynamically.
Sorry if this questioned has been answered before. I’m fairly new to UE, but I usually do this kind of stuff using C++ library such as openFrameworks .
Thank you for answering