Animate multiple objects along spline (conveyor belt)

Yep, exactly.
You have to save that rotation in a variable before calling MoveObject (in Init Object or in BeginPlay). Then you will have that constant value
image

After that, add that value to the rotation that the node “GetTransformAtDistanceAlongSpline” give you and put the result into the “SetActorTransform”. With this, the rotation of the spline is maintained but with an added offset :sparkles: