Animate multiple objects along spline (conveyor belt)

@LucidGem

Hmmm, I changed the Splinepath in InitObject (in the BP_Gift Actor) to Spline Component like you mentioned. I can now connect it to the InitObject, but it wont allow me to connect the return value from the SpawnActor to the Target of the InitObject :confused:

I feel like I’m so close :angry: