Almost there!
-
InitObject’s target is the spawned actor
-
SplinePath event parameter is a SplineComponent too
You have setted it to a BP_SplinePath
-
Gift array default
Nope! No problem at all
Almost there!
InitObject’s target is the spawned actor
SplinePath event parameter is a SplineComponent too
You have setted it to a BP_SplinePath
Gift array default
Nope! No problem at all