Hey everyone, so basically am working on a metahuman character animation where i would want to animate individual bones via Transform (Modify) Bone node where i can send data to the rotator variable values to the rotation in that node. So when i set the values for just the rotation and the translation, scale are set to ignore as its not required for now, when i animate it on runtime only the base pose gets triggered everytime. If anyone has worked with this setup in particular , please help me out.
I got the Answer in this post..


