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animate modular mesh character, in blueprint add slot/create+ attach comp

hello friends, how do I use a specific animation, like pulling the weapon from the socket, of the character in modular assets, I prepared one here and it doesn’t work, the character doesn’t attach the weapon to the socket of the hand, created in question, can you help me? thanks.

  • the mesh is divided into 6 or 7 parts, I used master pose blueprint as a rule, yes this animation works correctly, but it doesn’t take the weapon from the slot created in the skeleton, and with attach to actor component, as the meshes are in parts I don’t know which skeleton should i use in attach? which blueprint should i use? what am I doing wrong? Thanks