Animate MetaHumans & WIN ! - 2021 iClone Lip Sync Animation Contest

Reallusion, the developers of iClone and Character Creator, are hosting the 2021 iClone Lip Sync Animation Contest from July 1st to September 30th. We are inviting all Unreal animators to enter with a 30 second lip sync animation using the latest iClone facial animations tools and their favorite MetaHumans.

Unreal animators can submit up to 3 entries for a chance to win over $10,000 USD cash, and over $30,000 in prizes! Including UE Marketplace credits sponsored by Epic Games!

Participants can request up to 2 months of free iClone software, including all the Unreal Live Link plugins to get started. :raised_hands:

Visit contest:

Reallusion invites creators from around the world to enter the 2021 #iClone Lip Sync Animation Contest for a chance to win $40,000 in cash and prizes!

Competitors can submit a 30-second facial animation video made with iClone 7.9, recreating their favorite movie scenes, music videos, short stories, monologues or just about anything they like! New animation advancements in iClone face and lip-sync solutions work with #CharacterCreator or #MetaHuman characters, allowing entrants to utilize digital humans from either platform. #reallusion

Special thanks to our sponsors::muscle:
NVIDIA , Epic Games, Pixologic , Marvelous Designer , Boris FX , FXhome , Noitom , Rokoko , Razer

Animating MetaHumans has never been easier as now users can take advantage of iClone’s updated LIVE LINK plugin for Unreal Engine to bring life without breaking the immersion.

Unreal animators can now easily make MetaHumans talk, emote, and perform as they wish as the iClone MetaHuman Live Link gives all the answers by providing designers with a highly efficient way to animate Metahumans, face and body, or even voice lip-sync; all in one application.

As an existing user of IClone , just been testing this workflow using MetaHuman Live Link, acculip sync, mocap, and adjustments, it does work well and is quite a time saver. Here is some WIP testing with a MetaHuman, will try to refine and push it a bit further.