Animate Joints In Sequencer

Hey all,

I’m wondering if have access to a meshes joints is ever going to be something we have with sequencer. Obviously animation is best done in your 3D toolkit but it would be nice in a pitch to keyframe a joint.

This is on the roadmap. There’s an experimental feature called “Control Rig”, you can check out some of the comments about it here:

https://forums.unrealengine.com/unreal-engine/feedback-for-epic/116194-4-16-preview-control-rig-sequence-feedback

Thanks Max!