Hello everyone,
please could you help me, how to animate dynamic mesh inside Dynamic mesh component BP in Level sequencer? I created simple sphere -subtract- sphere Boolean and exposed Transforms of one by variable. Then I added track of variable (Bubble_Trans) in to the Level Sequencer, add some keyframes, but sphere is not moving. Any recommendations please ?
Did you figured it out? If not, I have the solution - better later than never.
First you need a new function in your Generated Dynamic Mesh Actor. I see you called the Vector “Bubble_Trans” so you NEED to name the new function “SetBubble_Trans”. This is a little secret from Unreal to call the function when changing a variable in the Level Sequencer. Set the “SetBubble_Trans” function to “Call in Editor”. Now when you cange the float in the LevelSequencer, then you call the “SetBubble_Trnas” function. Inside this function, you need a vector as a param and use this param to set the Bubble_Trans vector. After that, call the node “Mark for Mesh Rebuild” with a true “Immediate” bool.