I am trying to find an effective way to drive the Curiosity Rover, using an xbox controller.
I already modeled the Rover and rigged, with all the joints needed, but somehow I feel that the vehicle based BP is not the best way, as it moves in very peculiar way.
Please, see this example.
The Rover turn by streer four wheel in a radial fashion, so I guess it can’t go forward while it turn.
Also it have those very long joints that works as springs for the wheels.
I am trying to figured out what is the best way. What about make keyframed animations of the different status and mix it with physics? Is it possible?