Don’t know if this is a very basic question, but is it possible to animate cascade particle events? I have a demo scene that only needs to play once and I’m trying to create some timing between different particle systems firing. For example have system 1 burst an explosion and then 2 seconds later have another system create a fire and then 6 seconds later have another system create a smoke puff.
So far the only thing I have found is in the spawn tab - burst - “Time” setting, but I can’t seem to delay it more than 1x the lift time of the event/particle system, and for some events, I’d like some more control, like in the example above.
Is there a way to achieve this?
Thanks for the read, any suggestion is very appreciated!