Hello, I’m running into an issue and I’d like to get your opinion.
I have a Blueprint that animates a light during certain events, but when it’s triggered I lose around 10 FPS during the animation.
This light BP is duplicated about a hundred times across the level, but the player can only ever see 4 or 5 at the same time.
Does UE animate all of the Blueprints across the level when I run this BP, or only the ones currently relevant/visible?
Here’s the BP
Oh, and I’m only animating the light’s mesh/object, not the light itself. I’ve had other issues when animating the actual light, where the shadow rendering distance would shrink a lot during the animation. So now I just animate the object to keep some level of realism.
It feels like UE is running all the animations, even for lights that aren’t visible.
Thanks in advance for your help!