Animate Actor with timeline with a specific character

hello. I have a problem. I have two characters in the game, but I would like to know how to make the animation with the actor (brick block) different

This is good

cap1

but not this one. there it should break

cap2

here I have the animation made in 3dsmax

cap3

the Base block actor

cap3

and here the imported animation

and the Base block blueprints

hi there fer,

remember theres a destruction mode in unreal you can use for that, you could do a geometry collection that is sleeping and when you touch it everything breaks in any pattern you want, like radial, uniform, and so on, or yo could cache the explosion so it always plays the same thing

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Hello, thanks for answering. Can you show a graphic example because I’m a bit of a newbie?

there is no solution?

take a look

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do you find it helful? you could do that but when the player hits the block and stuff

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hello. I watched the video tutorial and the concept seemed great to me. I learned a lot there but it’s not what I’m looking for. I’m just looking for something simpler. where “normal” Mario can destroy the box and activate the animation

cap1

Do you want to break it at the first hit? You can lower the damage threshold or set the geometry collection to sleeping so as soon as you hit it, it will play the animation.

You could also cache the animation so it always plays the same effect, totally precomputedz no randomness. Perfect for cutsenes, for instance.

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