remember theres a destruction mode in unreal you can use for that, you could do a geometry collection that is sleeping and when you touch it everything breaks in any pattern you want, like radial, uniform, and so on, or yo could cache the explosion so it always plays the same thing
hello. I watched the video tutorial and the concept seemed great to me. I learned a lot there but it’s not what I’m looking for. I’m just looking for something simpler. where “normal” Mario can destroy the box and activate the animation
Do you want to break it at the first hit? You can lower the damage threshold or set the geometry collection to sleeping so as soon as you hit it, it will play the animation.
You could also cache the animation so it always plays the same effect, totally precomputedz no randomness. Perfect for cutsenes, for instance.