animate a walk or run cycle following a path (spline) in sequencer in real time

Hi all!

I’m animating a scene in real time in UE5.2, using a metahuman control rig for full keyframe animation, and I want to parent the metahuman to a pig running.

For the pig running I used the animation cycles clips with root motion.

My goal is to make the animal run following a path in sequencer in realtime, I can make him run in a straight line following the root motion, but I can’t figure out the way to edit the root motion path.

I saw a lot of documentation and tutorials on how to do it in BP in play state, but not in real time in sequencer.

Is there a way to do this, can someone help?

Thank you in advance!

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