Hi all!
I’m animating a scene in real time in UE5.2, using a metahuman control rig for full keyframe animation, and I want to parent the metahuman to a pig running.
For the pig running I used the animation cycles clips with root motion.
My goal is to make the animal run following a path in sequencer in realtime, I can make him run in a straight line following the root motion, but I can’t figure out the way to edit the root motion path.
I saw a lot of documentation and tutorials on how to do it in BP in play state, but not in real time in sequencer.
Is there a way to do this, can someone help?
Thank you in advance!