Description: It would be incredibly useful to have a feature that allows for the rate or speed of animations to be controlled directly within the Sequencer and animated over time, without needing to rely on external blending mechanisms. This would provide precise control over the speed of movement, animations, and custom calculations (such as flight parabolas) without requiring abrupt transitions or manual blending.
Use Case: In a blueprint, the speed of an object in a flight-parabola-like scenario is animated. With an animatable rate scale, the speed could be dynamically adjusted, and the transforms would automatically adapt accordingly, without requiring manual intervention or interpolation.
Benefits:
Smoother transitions between different animation speeds and states.
Better synchronization between custom motion calculations and standard animations.
Reduced complexity when dealing with dynamic calculations and animations.
This request clearly outlines the need for such a feature and highlights the advantages it would bring to animation workflows.r
PS.: I do not mean Play Rate, this is differrent and not working well if not rendering in realtime