I am looking to make a hunting game prototype. I have most of the things I need to create it but I am wondering what would be the best approach to tracking traces of animals such as footprints, foraging sites, etc.
I love the way that hunter: Call of the Wild does it and would love to try to implement a similar idea. So far mostly what I’ve tried is just having the animals drop an invisible actor that you can only see when you get close. But I feel that is a very unoptimized way, not to mention having to have the game run for a while before tracks start to generate. This whole idea is very early so its still mostly in planning to see what features I can work in. I was also thinking of almost like a scent trail system, then it would make clouds or lines of scent leading to the animal.
Guide showing the tracking:
Thank you for the help!