Hey guys,
I’m pretty new to unreal engine and doing this as a hobby so apologies in advance. I’m trying to simulate an animal feeding on different trees in an environment within a certain range. I’ll eventually get it to pick which type of tree based on class in the future but I thought i’d keep it simple for now. I’m also trying to run this through the behavior tree with “cannotseeplayer” as my blackboard based condition.
I’ve had a look at the forums and youtube tutorials and I seem to have confused myself even more. It seems like one option is to need to create a sphere on the animal then have it look for trees within that sphere, then run a go to object.It also seems like I could run something with an array, but that may be a bit complicated and unnecessary.
Any help or links on this would be greatly appreciated, thanks in advance.