I’m creating an AI animal and I’ve added a NavMesh, but the character isn’t moving.
Hello @Drs134 ,
Could you show how you’ve set up your AI Character Blueprint? That way we can see where the issue might be.
In the meantime, here are a couple of things you can check:
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In your BP_AI_Animal, make sure Use Controller Rotation Yaw is disabled.
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In the Character Movement component, under Character Movement(Rotation Settings), make sure Use Controller Desired Rotation is enabled.
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Finally, check that your NavMesh is actually loaded. Sometimes it gets unloaded and will show as Unloaded.
If that’s the case, simply reopen the level and it should load again.
Hope it helps!



