Anim Trails on Attached Actors

Hello

I am trying to add weapon trails via the Anim Trail system however I have a problem that I am unsure I can solve, my setup.
1: the character has several generic attack animations
2: the character can have one of several weapons
3: these weapons are attached to the character via the “AttachActorToComponent”

The actual problem that I came across is that when adding a “Anim Trail” to an animation on the character the system requires 2 sockets, these sockets must be on the character skeleton (as far as I can tell) but I need them to be on the specific weapons.

Is there a way I can tell the Anim Trail system to use sockets that are not on the actual skeleton but rather the ones on the weapon?

I have tried simply adding the names of my weapon sockets however the system does not take them as a valid input and clears the text boxes.