Two meshes are sharing one skeleton. I added an Anim Trail to the Animation, but the Anim Trail is shown only on one mesh.
Is this UE4’s bug or my mistake?
Hello,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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Thank you.
I’m sorry for not having deleted the thread.
I have solved the problem.
It was caused by creating sockets on the mesh, not on the skelton.
Thank you for your reply.