please somebody help…i was working with anim to texture with vat tool..i added the animation,skm,created static mesh….somehow i missed to add the nodes in one material which comes with animtotexture master material ….and i overwrite something during this process i dont know what…now its not creating layers options in material instance and all the options where we select use uv1 or uv0 tiles…these options are gone from master material and from the one which i have already created… but those texture animations are working on static meshes…and the error on the material instances is showing that BONE POSITION,ROTATION,WEIGHTS TEXTURE SAMPLES AS COLOR…i have migrated these texture animations to brand new project,deleted saved/intermidiate/derived cache,…deleted the animtotexture plugin from core folder in system where all plugin installed…reinstalled it….nothing is working….srgb is off in all bone textures..

