Hey all,
I am trying to use the AnimStarterContent with the included ThirdPersonCharacter_BP. What I am trying to do is continue using all the animation stuff initially included when you open the project but add the Pistol_Idol animation as well. I tried to make an animation montage but it seems like it wants to use the skeletal mesh included in the AnimStarterContent. I already did a ton of work (and used references) with the ThirdPersonCharacter. Is there a way to use the original character stuff with the Animation Starter Content I downloaded? If so, what do I need to do?
NOTE: I am using version 4.27.2
Thanks a million!
Looks like you are just needing to retarget your animations. Here are the official docs and a non-Epic affiliated tutorial on how to do so:
I hope the above is the solution you need!
Hello,
Thanks for that. I am using the SK_Mannequin_Female which doesn’t pop up when I re-target (I think). I’ll check it out again though. Just curious, what you’re saying still applies to UE4.27.2 correct? The video is UE5 but I’m pretty sure I’ve retargeted before.
Thanks for the help!
If you are using 4.27 it will be a bit different. Here are the docs and a non-Epic affiliated tutorial:
This should be what you are looking for as Epic animations should (in theory) be compatible with all mannequin skeletons.
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I’ll check that out. Thanks for your help.