hello,
trying to use animation retargetting (different skeleton) in v4.5.1 as specified in the docs, with my own skeleton. My skeleton is a Biped from 3dsmax with no significant changes (3 spine links, as many twist bones and IK bones as the Default Skeleton, and only a few extra bones of my own)
I’ve used the rig from the Engine Content into the Default Skeleton and my own Skeleton, then re-mapped all my bones to the default skeleton bones, and then changed my pose to match it (T pose) and hit Save Pose.
all seems in place so I proceed to retarget the Walk animation, but in the window where I select my skeleton I cannot see it in the Target window (see image)
if I then confirm the dialog I get a crash with the following callstack:
MachineId:5E59BB914BEE0D76E23AC9B7D71FFFF5
EpicAccountId:5995de499815485bb9fa22c54a11a89c
Unknown exception - code 00000001 (first/second not available)
Assertion failed: Atom1.IsRotationNormalized() [File:d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\core\public\math\TransformVectorized.h] [Line: 378]
KERNELBASE + 43896 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677512 bytes
UE4Editor_Core + 1566866 bytes
UE4Editor_Engine + 11228212 bytes
UE4Editor_Engine + 10809994 bytes
UE4Editor_Engine + 10746955 bytes
UE4Editor_Engine + 10746540 bytes
UE4Editor_Engine + 11325966 bytes
UE4Editor_Engine + 11175382 bytes
UE4Editor_Engine + 11341611 bytes
UE4Editor_Engine + 1868299 bytes
UE4Editor_UnrealEd + 1876611 bytes
UE4Editor_UnrealEd + 1874499 bytes
UE4Editor_UnrealEd + 1875958 bytes
UE4Editor_AssetTools + 1106801 bytes
UE4Editor_AssetTools + 669524 bytes
UE4Editor_UnrealEd + 5469469 bytes
UE4Editor_UnrealEd + 5201039 bytes
UE4Editor_Slate + 2103098 bytes
UE4Editor_Slate + 2285477 bytes
UE4Editor_Slate + 822092 bytes
UE4Editor_Slate + 756518 bytes
UE4Editor_Core + 2506393 bytes
UE4Editor_Core + 2450091 bytes
UE4Editor_Core + 2510873 bytes
UE4Editor_Core + 2438466 bytes
user32 + 9508 bytes
user32 + 9095 bytes
UE4Editor_Core + 3157718 bytes
UE4Editor!FEngineLoop::Tick() + 3106 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
halp plz?
thanks in advance
Chosker