I can see howto create anim notifies inn the annimation however when I look at the the graph for the starter pack animation they have a few animnotify events for : animnotify_JogStart, Idlestart and Jump.
When I look at the animations there isn’t any notifies that I can see. Anyone know where/how these are created?
I think the implementation of this is confusing when dealing with multiplayer/rpc
Instead of anim notifies I construct my animation blueprint to change on bool etc… So for instance since I know everyone has my player copy running about and Logic will handle localy if I update it… I can say if shooting “I set server to replicate to all I’m shooting” my model then takes bisshooting the and plays the animation. I dunno what your trying to do but again I suggest doing to ue tutorials for replication.
If you as a client hit a key your cannot cast to everyone. You instead cast to server who then tells everyone what you did. Client → server → other clients
I had before I posted went and checked the animations also checked the notifies button on every skeleton as per the image below but nothing shows any notifies. I added a break point to the blueprint and yes it triggers so they exist but I can not see them.
All I did was start a new 3rd person template project then imported the free starter pack from market place and its in the starter pack Blue print. Is it a bug?
Maybe this post is a little bit necro… but I am also having the same problem as Yummy… where are defined the Animation Notifies, AnimNotify_Jump, AnimNotify_IdleStart, AnimNotify_JogStart? how can I find notifies among a bunch of animations? (I checked every single animation in this pack and couldn’t find the notifies)
I was wondering about this too, but I finally found it after 15 minutes of searching. They’re not actually Anim notifies that you add inside of animations but state events.