I’ve been looking for a tutorial on this and I haven’t been able to find one, so what I’m looking for might not even exist with anim notifies.
I’ll lay out my specific example so everyone knows what I mean: In one animation, the player throws a jab. This launches the fist forward, it connects, then he goes back to his stance, ready to launch the next animation punch with his other hand. Let’s say the animation is 30 frames, the full extend of the jab/collision is at 20 frames, and he returns to his stance on frame 30.
My problem is that if I immediately press the next attack button, I don’t want the jab animation to go back to normal stance on frame 30. I want to set it so that on frame 20, it immediately transitions to the next attack. Is there a way to do this with anim notify states? Or do I need to mess around with the animations themselves to get my desired result?