I fixed it by making the animations quickly go back to idle then to attack2, rather than from attack1 to attack2.
Although it works, I’m not marking this as correct as it’s a workaround and I’d like to know how to properly solve the issue. Thanks!
I fixed it by making the animations quickly go back to idle then to attack2, rather than from attack1 to attack2.
Although it works, I’m not marking this as correct as it’s a workaround and I’d like to know how to properly solve the issue. Thanks!