Hey there! To explain the title a bit:
I have made a simple Anim Notify system that sets the transformation and dimensions data of primitive collision shapes from the owner actor. It works by itself, but in order to preview it more cleanly, I wanted to use the Draw Debug Box node to see what I’m doing while in the Montage Editor.
However, there are 2 problems:
A) I have to make the draw last 1 fame as otherwise multiple boxes overlap and clutter eachother.
B) I can only make it work with Notify Tick, which means the Montage has to be playing for me to see the changes.
Here’s a screenshot of the Code used to actually draw the box…
Currently I am not too sure what’s the ideal way to do what I need, or even if it’s possible to do it purely within BPs… I’m open to try some C++ based solutions, but I want feedback on it first.
Thanks in advance!